Monthly Archives: April 2017

Producing Electronic Hybrid Music In PreSonus Studio One: Part 5 – The Final Mix

In Part 5 of this free video tutorial series, Friend of the Blog – Producer/Mixer Kevin Elib from Ksoundd finishes off the series with some last minute tips on cleaning up/organizing your session, and bringing up the levels before the final export.

PreSonus Quantum—New Flagship Thunderbolt Interface Announced

Our friends at PreSonus have announced Quantum a new flagship Thunderbolt Interface. Quantum offers 26×32 over the now ubiquitous Thunderbolt 2 connectivity. At first glance, the new Quantum interface looks strikingly similar to their already popular Studio 192 interface which offers a similar experience over USB3. However, at the heart of the interface lies a much faster interface offering low latency performance out of the box.

PreSonus Quantum in Detail

According to PreSonus;

Quantum is PreSonus®’ fastest and best-sounding audio/MIDI interface, taking advantage of the high-speed Thunderbolt™ 2 bus and a no-frills, direct-to-DAW signal path to achieve extremely low latency. Cutting-edge 24-bit, 192 kHz converters with 120 dB of dynamic range and PreSonus’ recallable XMAX microphone preamps combine to deliver superb audio quality. For more I/O channels, simply stack up to 4 Quantum interfaces via Thunderbolt to create a monster 96×96 system. 

The Quantum offers two combo mic/instrument/line inputs and six combo mic/line inputs, each with a digitally controlled XMAX preamp and +48V phantom power. You also get two ¼” TRS main outputs, the aforementioned eight ¼” TRS line outputs, and two independent headphone outs with dedicated volume controls. With ADAT Optical I/O and S/PDIF stereo digital I/O, you can have up to 18 additional digital inputs and outputs for a total of 26 in and 32 out. BNC word clock I/O ensures your Quantum and other digital audio devices operate in tight sync. Of course, you get MIDI I/O, too.

Designed to be the central hub for any recording studio, the Quantum offers two main and eight auxiliary balanced line-level outputs that are great for monitor mixing. An onboard talkback mic can be routed to any mix, and you can listen to any mix from either of two headphone amps. You also get Mute/Dim and Mono controls.

PreSonus Quantum Software

PreSonus Quantum also includes the following software;

  • PreSonus Studio One® Artist DAW, and you’ll find full preamp control functions integrated into your recording environment.
  • Control Quantum’s features can also be controlled in PreSonus’ free UC Surface control software, so even if you use third-party recording software, you can remotely access the features.
  • Quantum owners get the Studio Magic plug-in suite free and can upgrade to Studio One Professional for 50% off.

General Features

  • 26×32 Thunderbolt 2 ultra-low-latency audio interface
  • PreSonus’ fastest interface; record direct to DAW (no DSP)
  • Stack up to four Quantum interfaces via Thunderbolt for a monster system
  • Talkback switch and internal Talkback microphone
  • Mute/Dim and Mono switches
  • Assignable output level control
  • 10 8-segment LED meters (8 input, 2 output)

Integrated Software

  • Tight integration with included Studio One® Artist DAW software (Mac/Windows) for multitrack music production and studio command features
  • Wireless control over preamp levels from free UC Surface touch-control software (Mac®/Windows®/iPad®) and from free Studio One Remote for iPad
  • Compatible with most recording software for Mac and Windows

Flexible Connectivity

  • Simultaneous I/O up to 26 inputs/32 outputs (at 44.1 or 48 kHz)
  • 2 front-panel combo microphone/instrument/line inputs
  • 6 rear-panel combo microphone/line-level inputs
  • 8 XMAX remote-controllable, Class A mic preamps with individually switched 48V phantom power
  • 2 balanced ¼” TRS line-level main outputs
  • 8 balanced ¼” TRS line-level outputs
  • Line outputs are DC coupled for sending control voltages for analog gear
  • ADAT Optical/Dual SMUX inputs/outputs: 16×16 channels at 44.1 or 48 kHz; 8×8 channels at 88.2 or 96 kHz
  • Stereo S/PDIF coaxial input and output
  • 2 high-volume headphone outputs with dedicated volume controls

Specs

  • Thunderbolt 2 high-speed bus
  • 24-bit resolution and up to 192 kHz sampling rate
  • Top-quality 120 dB A/D/A converters
  • BNC word clock input and output with low-jitter clocking
  • MIDI I/O on 5-pin DIN connectors

Physical

  • Road-rugged construction with all-metal chassis and metal knobs
  • 1U rack-mountable
  • 12 VDC external power supply (included)

More info here

Accusonus Release Updates To Regroover Pro & Regroover Essential

Regroover+Update

Accusonus have released updates to Regroover Essential and Regroover Pro adding new effects on layers and expansion kit pads, a redesigned re-sampling engine and numerous fixes and improvements.

What’s New In Regroover?

Regroover Essential v. 1.4.1

New features:

  • Noise Gate effect for layers
  • Editable names for Layers

Fixes:

  • Layer data are not reset when changing DAW sample rate
  • Layer data are not reset during export/bounce when the exported sample rate differs from DAW sample rate
  • Regroover projects do not depend on the sample rate of the DAW session
  • Fixed issues causing high CPU usage on some setups
  • Various cosmetic improvements

Regroover Pro v. 1.2.1

New features:

  • Noise Gate effect for layers
  • Compressor effect for Layers
  • Equalizer effect for pads
  • Compressor effect for pads
  • Editable names for Layers
  • Hot-swapping with left/right arrows between Layers and Editor

Fixes:

  • Layer data are not reset when changing DAW sample rate
  • Layer data are not reset during export/bounce when the exported sample rate differs from DAW sample rate
  • Regroover projects do not depend on the sample rate of the DAW session
  • Fixed issues causing high CPU usage on some setups
  • Various cosmetic improvements

Regroover is a Virtual Instrument that uses Artificial Intelligence algorithms in order to un-mix audio grooves and extract previously-unreachable sound Layers.

For more information on Regroover Pro/Essential, or to download a trial version – head on over to Accusonus’ Website.

Producing Electronic Hybrid Music In PreSonus Studio One: Part 4 – Adding FX

In Part 4 of this free video tutorial series, Friend of the Blog – Producer/Mixer Kevin Elib from Ksoundd picks up from where he left off in Part 3, as he continues to add FX and various ear candy elements to the production.

iZotope Release RX6 And RX6 Advanced With New Modules For Vocals & Speech

Our good friends at iZotope have just released RX6 Standard and RX6 Advanced. In addition, they’ve also added a new product to their line-up, RX Elements which replaces the RX Plugin Pack and includes the RX6 Standalone Editor application as well as the plug-ins that were included in the RX Plugin Pack. Some of the new modules in RX6 include the Breath Control Module, De-ess Module/Plug-in, Mouth De-click Module/Plug-in, and De-bleed.

What Is New In RX6?

RX6 Advanced

  • De-rustle Module – This has been designed to remove distracting lavalier microphone rustle and other rustling sounds from your dialogue.
  • De-wind Module – iZotope have designed this module to reduce or remove intermittent low-end wind rumble that occurs when wind effects a microphone especially when recording outside.
  • Dialogue Isolate – This module extracts dialogue from noisy backgrounds whether this is a busy street, a sports event or a trade show floor.
  • Plus everything new in RX6 Standard.

A number of the existing modules in the Advanced version of iZotope RX have also been improved…

  • Ambience Match – They have improved the level matching of Ambience Match when outputting Ambience only
  • Centre Extract – They have added Artifact Smoothing to help reduce the “musical noise artifacts and a Dry Mix control which enables you to mix in some of the unprocessed signal.
  • Deconstruct – iZotope have added Artifact Smoothing to help reduce the “musical noise artifacts and Transient Gain option and control to the existing Tonal and Noisy Gain controls to the Deconstruct module to make it even more powerful.
  • Plus everything updated in RX6 Standard.

RX6 Standard

iZotope have worked hard to make RX6 even more useful in music applications and so have added some new modules to the RX6 Standard version rather than just to the Advanced version to make these features affordable to more users. 

  • De-bleed Module – Now you can remove bleed and spill from headphones that mics can pick up. As long as you have an audio file of the source of the spill then with the De-bleed module, you can get rid of that annoying spill from the click track for example.
  • De-ess Module and Plug-in – iZotope have combined their spectral repair and conventional dynamics de-essing technologies to produce a brand new module for RX6.  This now gives you 2 ways to deal with sibilance either based on the RX spectral repair tool or the conventional frequency based dynamics processing, in the new De-ess module and plug-in.
  • Mouth De-click Module and Plug-in – iZotope have taken their De-click technology, refined it and produced a new dedicated Mouth De-click module focusing on removing mouth clicks in vocals and dialogue.
  • Breath Control Module – iZotope have brought their breath reduction technology into RX6 to produce a new module to remove or reduce distracting breaths between words and phrases in either vocals or dialogue. It will also have a place on any track where the musician has to breath, so you can use it on woodwind tracks to reduce the player’s breaths.
  • MP3 Export – You can now export and batch process MP3 audio files directly from RX6 and RX6 Advanced.
  • De-plosive which was only in RX5 Advanced is now included in RX6 Standard and has also been improved. In addition, this is now available as a plug-in so you don’t need to leave Pro tools to happen your plosive problems.

A number of the existing modules in the standard version of iZotope RX have also been improved…

  • De-click – There is now an improved low-latency algorithm in the De-click plug-in fro real-time processing 
  • Find Similar – iZotope have improved the Find Similar feature in RX to make it even easier to locate and identify problem sounds like beeps, bird chirps, or clicks more quickly and accurately with the addition of Find All Similar.
  • Voice De-noise (formerly Dialogue Denoise) – To reflect their increased focus on music applications iZotope has renamed the Dialogue Denoise module and it is now called the Voice De-noise module and has also undergone some improvements too for RX6 including the option to optimise for dialogue or music.

Composite View

iZotope have added a new feature – Composite View to both RX6 Standard and RX6 Advanced. This new feature allows you to import up to 16 individual tracks and work on them in RX6 as if they were one file enabling you to address any common issues across all the files. This could be multi-misc or multiple clips from the same source. This will really help workflows in audio post production where you have a number of files all with the same issues as you can set up the processing and then apply it to up to 16 different clips in one go.

Module Menu

The Module menu has undergone an overhaul in RX6 with clearer sections headed Repair, Utility, and Measurements with some new icons and module names and in the Utility section a number of the elements have been brought out of tabs in modules and now are accessible directly from the module menu. The new Measurement section brings all the measurement based tools into one place. I especially appreciate that the Spectrum Analyser is now back in the Module list whereas in RX5 along with Markers & Regions and Waveform Statistics you had to go up to the Window menu to access them.

Filter The Module List

With all the new module and the unbundling of some of the utility modules, iZotope have recognised that not all of us want to see all the modules in the Module menu and each of us might like to have a different combination of modules on show normally so in RX6 they have added a Filter option to the Module Menu list so you can either use some of the included presets or create you own filters so you can customise the Module list to suit you and the work you are doing.

RX Elements

This new product aimed for users on a budget who want the additional power and features in the standalone version of iZotope RX but cannot afford RX6 Standard can now take advantage of this new product. It is the same price as the RX Plugin Pack but includes the RX standalone editor application with the following modules…

  • Batch Processor
  • Clip Gain
  • De-click
  • De-clip
  • De-hum
  • Fade
  • Find Similar
  • Gain
  • Markers & Regions
  • Mixing module
  • Module Chain
  • Module List Filters
  • Normalize
  • Phase
  • Third party plug-in hosting
  • Recording & Monitoring
  • Signal Generator
  • Spectrum Analyzer
  • Voice De-noise
  • Waveform Statistics

Owners of previous versions of RX and Post Production Suite 2 can find their upgrade coupons in their iZotope accounts.

iZotope RX6 Pricing

  • RX Elements – Normal price $129 = Introductory price $99
  • RX6 Standard – Normal price $399 = Introductory price $299
  • RX6 Advanced – Normal price $1199 = Introductory price $799
  • PX Post Production Suite 2 – Normal price $1499 = Introductory price $999
    • This bundle includes the following…
    • RX6 Advanced
    • Neutron Advanced
    • RX Loudness Control
    • Insight Metering Suite
    • Exclusive content and tutorials worth $250

*The introductory pricing will be available until May 31st 2017. From June 1st the normal pricing will apply.

iZotope RX6 System Requirements

  • Supported operating systems
    • Windows: 7, 8, and 10
    • Mac: OS X 10.8.5 – 10.12
  • Supported plug-in hosts
    • Pro Tools 10-12, Audition CC 2017, Cubase 9, Final Cut Pro 10, Live 9, Logic Pro X (Supported in OS X 10.11 or higher), Media Composer 8.8, Nuendo 7, Premiere Pro CC 2017, Studio One 3
  • Supported plug-in formats
    • AAX (64-bit), Audiosuite DPM, Audio Unit (32-bit and 64-bit), RTAS (32-bit), VST 2 (32-bit and 64-bit), and VST 3 (32-bit and 64-bit).

Using The Waves API 550A On Electric Rhythm Guitars In PreSonus Studio One

https://embed.pivotshare.com?media_id=60411&channel_id=7235

In this video, Marcus Huyskens demonstrates how to use the Waves API 550A EQ on an electric guitar track to help them cut through the mix with some midrange grit, and presence.

Producing Electronic Hybrid Music In PreSonus Studio One: Part 3 – Drums & Bass

In Part 3 of this free video tutorial series, Friend of the Blog – Producer/Mixer Kevin Elib from Ksoundd picks up from where he left off in Part 2, as he continues to build the track by adding drums and bass.

Demystifying The 3 Different Ways To Activate Recording In PreSonus Studio One

Not only does Studio One offer various different ways to approach recording with features such as takes to layers, etc – it also offers different ways to activate recording. Depending on what you are trying to accomplish, and whether you are in the position of having to perform & engineer your own sessions, some of these might be useful to know.

In this video, Marcus Huyskens demonstrates the 3 different ways to activate recording in PreSonus Studio One, and goes over when each method can be useful in specific workflow scenarios.

Using The Waves API 560 On Electric Rhythm Guitars In PreSonus Studio One

https://embed.pivotshare.com?media_id=60412&channel_id=7235

In this video, Marcus Huyskens demonstrates how to use the simple, and easy to use – yet highly effective Waves API 560 EQ on Rhythm electric guitars.

How to Combat Writers Block – Part 3 – Wrap It Up

Here’s an open question for you – how do you know that your track is finished?

For me its usually when the client is happy with the work and signs it off. If I’m happy too then that’s a bonus. Maybe you’re in a band so everyone needs to be happy. That’s trickier and I’ve noticed over the years that some of the best bands out there have a hierarchy, where certain members quietly lead the process. Often but not always, it’s the songwriters. If that’s what is needed to get an album finished – a good balance of band politics – then it’s worth giving it some thought and think ‘maybe I should back down, or ‘maybe I should step up’…

There are plenty of hurdles before the finish line: indecision, fear of criticism, even thinking that your gear is not ‘pro’ enough so it can’t be released yet. Whatever they might be for you, I think its valuable to recognize what they are, and whether they are really a good enough reason to not wrap it up and move on.

Perfectionism Is Less Than Perfect

If starting a project is hard, then finishing an idea can be even harder. Perfectionism is one of the biggest barriers for the developing writer. The need for things to be perfect can become a horrendous feedback loop whereby you trawl over the same ideas again and again, never quite satisfied with the result, and crucially not moving forward either. Of course we all want things to be the very best they can be – but it is very important to keep moving forward too.

Just like the work quantity vs. best work ratio, this is a major balancing act. When you do find yourself in that feedback loop of tweaking and tinkering I find its best to either just end it and say its done [very difficult but sometimes necessary] or to deliberately shelve the idea and allocate time to it later when you can approach it from a fresh perspective. It’s a very personal thing of course, but if a need for perfection is holding you back from releasing anything then you have a problem. If you’re a producer then your job title literally indicates that a finished product is on the horizon, and that’s the role when you produce for others so why not if you self-produce?

The Law Of Diminishing Returns

The phrase ‘good enough’ doesn’t have a great ring to it. However it doesn’t necessarily need to mean something is bad. It can actually be very liberating to realize that not everything needs to be completely perfect. In fact the effort to perfect a track might lead to a drain in what was interesting in it in the first place. I know that these days there’s a certain amount of expectation that music is tuned and airbrushed, but there’s also still a real appetite for stuff that’s a little rough and ready too. You can spend an awful lot of time doing those tiny tweaks, especially in the early days. But there’s often a point where the tweaks are just not worth it, and if you’re unlucky the process throws itself into reverse and you proceed in making things worse. If you keep your wits about, you can sense that change and do something about it.

The Rear View Mirror

I’ve got stacks of recordings I’ve made over the years. Two track cassettes, four track cassettes, Zip drives.. You get the idea. I wouldn’t play them all to you because frankly some of them are properly awful. Some of them are not bad, but the point is that they all represent steps on a journey to doing better work. I’ll sometimes have a go at updating the odd tune, with varied success but that’s just the way it goes. For creators, writers, and producers there’s just no simple formula to follow. The best we can hope for is good guiding principles that can be applied when we need them. Whether you’re a seasoned professional or an aspiring writer I think its vital to break down your process now and again – to figure what works and to think about how you can make improvements.

“Art is never finished, only abandoned” – Leonardo Da Vinci

We all navigate our own path, and we all somehow manage to get in our own way sometimes. It would be great to hear about your strategies for getting over the finish line. If you feel you have something valuable to add to the community, post your thoughts in the comments below.